純美蘋果園
TRPG討論區 => 研討區 => 3版 討論區 => 主题作者是: brainfish 于 2010-02-08, 周一 20:33:47
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"这个游戏(龙与地下城)……鼓励脱狱行为……因此予以禁止" - 威潘监狱,威斯康辛州,2004年
在本期活动中,我们把场景设为经过艰苦的消耗战不幸团扑后的越狱行动(为了不结团,DM经常这么干)——
本期规则:
0. 开放PH1,PH2
1. DPH,无重击,无外界帮助。
2. 标准22点购点,但你可以选择减少购点点数(见下)
3. 等级不限,除了一根捡来的木棒(Club)外,你没有任何物品。
4. 怪物虽然很倒霉等着被秒杀,但绝对不会做出任何可能增加挑战者伤害的行动。
HR:
1. 同源加值绝不叠加,即使它是无名加值。所谓同源加值,指的是同一个专长,职业特性或威能等带来的加值。
起始状态:
1. 目标:Gargoyle一头(进化到Lv10,HP 83)。
2. 挑战者:AP 1,已经过Milestone。已用掉了所有Daily Power及以每日计算使用次数的能力。
3. 挑战场地上并不存在其他任何生物。
胜利条件:
你必须完成一次DPH至少83的攻击,秒杀它以防止它呼唤支援。
在最终一击前,你可以进行随意轮数的Buff或Debuff。在此期间如果石像鬼受到伤害,会立刻进入石像状态,直到生命值恢复满。当石像鬼的生命值低于70时它会呼叫支援车掉你。(也就是说,如果你能在在石像鬼处于石像状态时,完成一次DPH至少70的攻击也算完成条件)。
以最低等级完成上述条件者获胜,当等级相同时,以购点点数较少者获胜。
Build请跟贴。
规则疑问请点击此处讨论 (http://www.www.goddessfantasy.net/bbs/index.php?showtopic=28767)
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建议各位保留帖出来的build,而不要编辑掉或者删掉。
即使被超过会被判不合法,也自有其亮点可以供大家借鉴。
另外,本期活动截止时间为2月19日24:00
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石像状态是啥样,全抗20?
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25
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daily power用掉了,每日一次的能力之类还是可以用的吧?比如Demigod的原地复活?
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不行,嗯,补充上。
你刚被车翻没时间长休息啊……
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于是继续占位:
30级0点购Archmage用Closing Spell(战法20级大招),8d10+Int,直接轰死。
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继续占位:
21级,0点购,半兽人Druid兼ranger,PP用Druid的Guardian of the Living Gate,进Glorious Spirit
Worthy Foe (21st level): Once per encounter as
a minor action, you can designate the enemy nearest
to you as a worthy foe until the end of the encounter.
Until the start of your next turn, your attacks against
the worthy foe ignore any resistance and the insubstantial
quality.
In addition, once per round, you can deal 2d8
extra damage to the worthy foe on a hit. If you can
make multiple attacks against the worthy foe during
your turn, you decide which attack to apply the extra
damage to after all the attacks are rolled.
Finally, if you reduce the worthy foe to 0 hit points,
you can spend a healing surge as a free action.
学quarry变d8的专长,用11级遭遇。伤害3d10+2d8传奇+3d8quarry=70,完事。
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17级,0点购,半兽人pal兼warlock,进史上第一强力进阶Champion of Order,PP能力无视抗力并追加2d6伤害
对石像使用warlock的这招
Warlock’s Bargain Warlock (Infernal) Attack 17
You forge a link between your enemy’s soul and your own, and
then you surrender it to your fiendish patrons. It hurts you, but he
suffers more.
Encounter ✦ Arcane, Implement
Standard Action Ranged 5
Target: One creature
Attack: Constitution vs. Fortitude
Hit: You take damage equal to your level, and the target
takes 3d10 + Constitution modifier damage plus extra
damage equal to one-half your level.
Infernal Pact: If you hit, you take damage equal to your
level minus your Intelligence modifier.
伤害
3d10+8+2d6(PP)+2d6(warlock)+1d8(racial)=70
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edit:
对不起我脑残了,兼warlock不给诅咒伤害,于是这么改:
17级,0点购,半兽人诗人兼pal,ranger和warlock,进史上第一强力进阶Champion of Order,PP能力无视抗力并追加2d6伤害
对石像使用warlock的这招
Warlock’s Bargain Warlock (Infernal) Attack 17
You forge a link between your enemy’s soul and your own, and
then you surrender it to your fiendish patrons. It hurts you, but he
suffers more.
Encounter ✦ Arcane, Implement
Standard Action Ranged 5
Target: One creature
Attack: Constitution vs. Fortitude
Hit: You take damage equal to your level, and the target
takes 3d10 + Constitution modifier damage plus extra
damage equal to one-half your level.
Infernal Pact: If you hit, you take damage equal to your
level minus your Intelligence modifier.
伤害
3d10+8+2d6(PP)+2d8(ranger)+1d8(racial)=74
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最大限度发挥Champion of Order无视抗力的潜力XD
16级半兽人诗人,0点购,兼蛮子,pal,ranger,sor,进Champion of Order
专长:
兼蛮子,pal,ranger,sor,换遭遇威能,Strength From Pain,专攻,PA,ranger标记变d8,Powerful Charge
对石像扔一招:
Thunderfall Barbarian Attack 13
You lower your shoulder, dipping your weapon beneath your
opponent’s guard and driving it up into the foe’s body to knock
it off balance.
Encounter ✦ Primal, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage, and you push the
target 1 square and knock it prone.
Special: When charging, you can use this power in place of
a melee basic attack. If you charge and hit, the number
of squares you push the target equals your Constitution
modifier.
3d6+3Str+2(Powerful Charge)+5(Strength From Pain)+2专攻+4PA+3sor+2d8(ranger)+2d6(pp)+1d6(racial)
=71
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忘了没Daily...
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AD天然了....
话说我很好奇那个已经过milestone能有什么用..
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AD天然了....
话说我很好奇那个已经过milestone能有什么用..
戒指吧。
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AD天然了....
话说我很好奇那个已经过milestone能有什么用..
戒指吧。
club only..
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好難...
問了問題.
2d8(ranger) <- 這個feat要求要有Hunter Querry class. 詩人可以無視這個要求嗎?
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可以无视,phb上的例子:
for example,
a warlock who takes Sneak of Shadows can use the
rogue’s Sneak Attack class feature, which means that
he meets the prerequisite for the Backstabber feat.
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1.兼职warden拿不到earthstrength,因此不满足那个专长的前提。
http://www.www.goddessfantasy.net/bbs/index.php?showtopic=28858&st=15 (http://www.www.goddessfantasy.net/bbs/index.php?showtopic=28858&st=15)
那上次這又是哪裡不滿足呢 腦袋不動了...
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Lv14半獸人詩人兼Bloodmage, 20購點
屬性
INT 18+2+2 (+6)
STR 11+2+1=14 (MC ranger)
CHA 13+1=14 (MC sorcerer)
Feat
MC Mage
MC Sorcerer (+3 dmg)
MC Ranger
Lethal Hunter (d6->d8)
Strength from pain (+5 dmg)
Lasting forest (target hit by you, cold vulnerable 5 until the end of your next turn.)
Buring Blizzard(+2 cold dmg)
換Encounter power.
先隨便打一下Gargoyle, 進入石化以後回血3. 然後用Ray of Forst繼續打 打不傷 但是讓Gargoyle有cold vulnerable 5
等到Gargoyle回血滿 解除石化, 發招
Level 13 Encounter Spells
Frostburn Wizard Attack 13
You whisper a word of elemental power and hurl a flaming ball
of ice. Waves of fire and ice explode outward from the point of
impact.
Encounter ✦ Arcane, Cold, Fire, Implement
Standard Action Area burst 2 within 20 squares
Target: Each creature in burst
Attack: Intelligence vs. Fortitude
Hit: 3d6 + Intelligence modifier cold and fire damage.
Effect: This power’s area is difficult terrain until the end of
your next turn. Any creature that starts its turn in the area
takes 5 cold and fire damage. You can dismiss the effect as
a minor action
3d6+6(INT)+2d10(bloodmage)+3(sor)+2d8(ranger)+1d8(racial)+5(strength from pain)+5(cold vulnerable)+2(Buring Blizzard)
18+6+20+3+16+8+5+5+2=83
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我之前也没看到sa的例子,那么现在明确,类似"once per encounter, you can use the XXX class feature"的能力可以用于满足"XXX class feature"的前提。
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因为很简单,兼warden专长不给earthstrength能力。
像ranger是这么写的:
"Once per encounter, you can use the ranger’s
Hunter’s Quarry class feature."
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Lv14半獸人詩人兼Bloodmage, 20購點
屬性
INT 18+2+2 (+6)
STR 11+2+1=14 (MC ranger)
CHA 13+1=14 (MC sorcerer)
Feat
MC Mage
MC Sorcerer (+3 dmg)
MC Ranger
Lethal Hunter (d6->d8)
Strength from pain (+5 dmg)
Lasting forest (target hit by you, cold vulnerable 5 until the end of your next turn.)
Buring Blizzard(+2 cold dmg)
換Encounter power.
先隨便打一下Gargoyle, 進入石化以後回血3. 然後用Ray of Forst繼續打 打不傷 但是讓Gargoyle有cold vulnerable 5
等到Gargoyle回血滿 解除石化, 發招
Level 13 Encounter Spells
Frostburn Wizard Attack 13
You whisper a word of elemental power and hurl a flaming ball
of ice. Waves of fire and ice explode outward from the point of
impact.
Encounter ✦ Arcane, Cold, Fire, Implement
Standard Action Area burst 2 within 20 squares
Target: Each creature in burst
Attack: Intelligence vs. Fortitude
Hit: 3d6 + Intelligence modifier cold and fire damage.
Effect: This power’s area is difficult terrain until the end of
your next turn. Any creature that starts its turn in the area
takes 5 cold and fire damage. You can dismiss the effect as
a minor action
3d6+6(INT)+2d10(bloodmage)+3(sor)+2d8(ranger)+1d8(racial)+5(strength from pain)+5(cold vulnerable)+2(Buring Blizzard)
18+6+20+3+16+8+5+5+2=83
这玩意有非常大的克扣购点/等级潜力....
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因为很简单,兼warden专长不给earthstrength能力。
像ranger是这么写的:
"Once per encounter, you can use the ranger’s
Hunter’s Quarry class feature."
多謝了 原來是這樣. 這麼說來Ranger與Rogue的Multi-class還是特別的...
請放手修改上面的build...我現在唯一想到的是用retrain的規定把兼職的屬性再扣兩點, 還有加點的確可以更少一點.
edit: 水銀大果然眼力老到... 還可以用astral fire...
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Lv14半獸人詩人兼Bloodmage, 6購點
屬性
INT 14+4 (+4) (lv4/8/11/14)
STR 10+2+1=13 (MC ranger) (race, lv11)
CHA 10+3=13 (MC sorcerer) (lv 4/8/11)
WIS 10+2+1=13 (race, lv11)
DEX 11+2=13 (lv11/14)
Feat
MC Mage
MC Sorcerer (+3 dmg)
MC Ranger
Lethal Hunter (d6->d8)
Strength from pain (+5 dmg)
Lasting forest (target hit by you, cold vulnerable 5 until the end of your next turn.)
Buring Blizzard(+2 cold dmg)
換Encounter power.
Astral fire(+2 fire dmg)
先隨便打一下Gargoyle, 進入石化以後回血3. 然後用Ray of Forst繼續打 打不傷 但是讓Gargoyle有cold vulnerable 5
等到Gargoyle回血滿 解除石化, 發招
Level 13 Encounter Spells
Frostburn Wizard Attack 13
Encounter ✦ Arcane, Cold, Fire, Implement
Hit: 3d6 + Intelligence modifier cold and fire damage.
3d6+4(INT)+2d10(bloodmage)+3(sor)+2d8(ranger)+1d8(racial)+5(strength from pain)+5(cold vulnerable)+2(Buring Blizzard)+2(Astral filre)
18+4+20+3+16+8+5+5+2+2=83
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這個我不太確定規則, Dark Fury可以用在Bloodmage的2d10 feature嗎?
Dark Fury
Prerequisites: Con 13, Wis 13
Benefit: You gain a +1 feat bonus to damage rolls
when you use a power that has the necrotic or the psychic
keyword.
At 11th level, this bonus increases to +2. At 21st
level, it increases to +3.
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Lv13半獸人Mage/Bloodmage兼ranger, 18購點
屬性
INT 17+3 (+5) (lv4/8/11)
STR 10+2+1=13 (MC ranger) (race, lv11)
CHA 10+3=13 (MC sorcerer) (lv 4/8/11)
WIS 10+2+1=13 (race, lv11)
CON 12+1=13 (lv 11)
DEX 12+1=13 (lv 11)
Feat
MC Mage
MC Ranger
Lethal Hunter (d6->d8)
Strength from pain (+5 dmg)
Lasting forest (target hit by you, cold vulnerable 5 until the end of your next turn.)
Buring Blizzard(+2 cold dmg)
Astral Fire(+2 fire dmg)
Dark Fury (+2 psychic dmg)
先隨便打一下Gargoyle, 進入石化以後回血3. 然後用Ray of Forst繼續打 打不傷 但是讓Gargoyle有cold vulnerable 5
等到Gargoyle回血滿 解除石化, 發招
Level 13 Encounter Spells
Frostburn Wizard Attack 13
Encounter ✦ Arcane, Cold, Fire, Implement
Hit: 3d6 + Intelligence modifier cold and fire damage.
3d6+5(INT)+2d10(bloodmage)+2d8(ranger)+1d8(racial)+5(strength from pain)+5(cold vulnerable)+2(Buring Blizzard)+2(Astral filre)+2(dark fury)
18+5+20+16+8+5+5+2+2+2=83
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楼上不邪恶不诡异不能算法师build. 我想了一个combo, 似乎可以用的样子:
随手一拳打石像鬼激活抗力, 然后在其将要回满血之前出血法11级encounter Blood Pulse. 伤害取小被抵消, 但是推动每格1d6的效果在自己的下回合结束之前都有效. 下回合石像鬼补满血解除抗力, 血法自残20, 用法师13级Thunderlance, 基础4d6,推动4格再4d6那么就已经有24+24+20=68了? 猎人2d6, 然后弄个半兽人1d8似乎就88达标了说?
话说能负数点购就好了, 0智力有-5伤害罚值都够了(虽然4e不算这种伤害罚值). sigh
虽然说等回血免掉抗力太猥琐, 但是想办法把伤害搞到90硬食抗力应该也不难? (目前用的资源似乎只有半兽人种族+兼职猎人而已). 猎人变2d8就好了啊= =我傻了
另外一种压级的可能: 7级法师spectral ram, 2d10+int+推3格(3d6), 不算属性38比上面的48低了10点. 加上属性和其他专长努力一下可能也有希望?
build方法: 猎人变2d8有+4, 还差1点似乎除了提属性以外没有特别显而易见的方法(奥术加伤的专长要属性555)= =
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楼上不邪恶不诡异不能算法师build. 我想了一个combo, 似乎可以用的样子:
随手一拳打石像鬼激活抗力, 然后在其将要回满血之前出血法11级encounter Blood Pulse. 伤害取小被抵消, 但是推动每格1d6的效果在自己的下回合结束之前都有效. 下回合石像鬼补满血解除抗力, 血法自残20, 用法师13级Thunderlance, 基础4d6,推动4格再4d6那么就已经有24+24+20=68了? 猎人2d6, 然后弄个半兽人1d8似乎就88达标了说?
话说能负数点购就好了, 0智力有-5伤害罚值都够了(虽然4e不算这种伤害罚值). sigh
虽然说等回血免掉抗力太猥琐, 但是想办法把伤害搞到90硬食抗力应该也不难? (目前用的资源似乎只有半兽人种族+兼职猎人而已). 猎人变2d8就好了啊= =我傻了
另外一种压级的可能: 7级法师spectral ram, 2d10+int+推3格(3d6), 不算属性38比上面的48低了10点. 加上属性和其他专长努力一下可能也有希望?
build方法: 猎人变2d8有+4, 还差1点似乎除了提属性以外没有特别显而易见的方法(奥术加伤的专长要属性555)= =
榮耀歸於AlbertNi, 這個好像0點就夠了.
Lv11半獸人Mage/Bloodmage兼ranger, 0購點
屬性
STR=10+2+1=13
Feat
MC Ranger
Lethal Hunter (d6->d8)
Strength from pain (+5 dmg)
先隨便打一下Gargoyle, 進入石化以後回血3. 然後在回血滿前一回打Blood Pulse 打不傷 但是讓Gargoyle有1d6 dmg per square leave
Blood Pulse Blood Mage Attack 11
A mote of crimson plasma springs from your hand, streaks across
the battlefield, and detonates amid your enemies, covering them
in a blood-red shroud.
Encounter ✦ Arcane, Implement
Standard Action Area burst 3 within 20 squares
Target: Each enemy in burst
Attack: Intelligence vs. Will
Hit: 2d6 + Intelligence modifier damage, and until the end
of your next turn the target takes 1d6 damage for every
square it leaves.
等到Gargoyle回血滿 解除石化, 發招
Spectral Ram Wizard Attack 7
You seize your foe with unseen magical force and bash him
against the ceiling and walls before dropping him to the ground
and hurling him back.
Encounter ✦ Arcane, Force, Implement
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 2d10 + Intelligence modifier force damage, and you
push the target 3 squares and it is knocked prone.
2d10+2d10(bloodmage)+2d8(ranger)+1d8(racial)+5(strength from pain)+3d6(blood pulse)
20+20+16+8+5+18=87
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i thought forced movement doesn't count for blood pulse?
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why not
i think the only arguments about Blood Pulse is whether each 1d6 can be applied bonuses seperately or as a whole (now there is no bonuses, so no problem) and whether larger creatures are counted as leaving 2 (or more) squares (not sure how it is ruled officially but i think it only counts for one square)
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后一条我记得也确定了是1格
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我记得enter和leave这种东西一直对forced movement就有争议的..不过算就算吧。这个11级应该也是极限了
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不过我得说,这次优胜总算不是蛮子了,真不容易
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这里判forced movement对blood pulse有效。
当然,大体型生物移动一格吃4d6是脑残说法,不接受。