XORN CREATURE 7 N MEDIUM EARTH ELEMENTAL Perception +15; darkvision, tremorsense (imprecise) 60 feet Languages Common, Terran Skills Athletics +17, Geology Lore +15, Stealth +11, Survival +15 Str +6, Dex +0, Con +5, Int +0, Wis +2, Cha +0 AC 25, all-around vision; Fort +18, Ref +11, Will +13 HP 115; Immunities bleed, paralyzed, poison, sleep; Resistances cold 5, electricity 5, fire 5; Weaknesses bludgeoning 5 Speed 20 feet, burrow 20 feet; earth glide Melee [one-action] jaw +18 (deadly 1d10), Damage 2d10+8 piercing Melee [one-action] claw +18 (agile), Damage 2d6+8 slashing Claw Frenzy [two-actions] The xorn makes three claw Strikes; no more than two can be against the same target. These attacks count toward the xorn’s multiple attack penalty, but the penalty doesn’t increase until after all the attacks have been made. Earth Glide As sod hound.
STORM LORD CREATURE 9 N LARGE AIR ELEMENTAL Perception +18; darkvision Languages Auran Skills Acrobatics +20, Stealth +18 Str +4, Dex +7, Con +4, Int –1, Wis +3, Cha +0 AC 30; Fort +15, Ref +20, Will +16 HP 120; Immunities bleed, paralyzed, poison, sleep High Winds (air, aura) 20 feet. Air within the emanation is difficult terrain for Flying creatures that do not have the air trait. Disperse [reaction] As living whirlwind, but the storm lord reforms within 50 feet. Speed fly 75 feet; swiftness Melee [one-action] gust +20 (finesse, reach 15 feet), Damage 2d12+10 bludgeoning plus Push 5 feet Ranged [one-action] lightning lash +20 (range increment 50 feet), Damage 2d12+4 electricity Swiftness The storm lord’s movement doesn’t trigger reactions