Lashunta
Delicate antennae extend from the forehead of this lithe woman.
Lashunta CR 1/2
Source Inner Sea Bestiary pg. 25
XP 200
Female lashunta wizard 1
NG Medium humanoid (lashunta)
Init +1; Senses Perception +2
Defense
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 11 (1d6+2)
Fort –1, Ref +1, Will +3
Offense
Speed 30 ft.
Melee mwk quarterstaff +0 (1d6–1)
Ranged light crossbow +1 (1d8/19–20)
Special Attacks hand of the apprentice (6/day)
Spell-Like Abilities (CL 1st; concentration +4)
At will—daze (DC 13), mage hand
1/day—detect thoughts (DC 15)
Wizard Spells Prepared (CL 1st; concentration +4)
1st—charm person (DC 14), mage armor, magic missile
0 (at will)—acid splash, detect magic, flare (DC 13), read magic
Statistics
Str 8, Dex 13, Con 8, Int 17, Wis 12, Cha 16
Base Atk +0; CMB –1; CMD 10
Feats Scribe Scroll, Toughness
Skills Diplomacy +4, Handle Animal +4, Knowledge (arcana) +9, Perception +2, Spellcraft +7, Use Magic Device +4; Racial Modifiers +2 Knowledge (arcana)
Languages Celestial, Common, Draconic, Elven, Lashunta; limited telepathy
SQ arcane bond (amulet)
Ecology
Environment any (Castrovel)
Organization any
Treasure NPC gear (light crossbow with 20 bolts, quarterstaff, gold amulet [bonded object], other treasure)
Description
The lashunta are the primary race of Castrovel, called “the Green Planet” for its steaming jungles. Though the women look like idealized elves or humans—save for the twitching antennae sprouting from their foreheads—their men are squat, hairy, and broad-shouldered, with a fierce and confrontational demeanor. Both genders excel at scholarship, and the race boasts a large number of telepaths and telekinetics, in addition to conventional magic-users. This ability to create mental or empathic bonds is particularly prevalent among female warriors, who form close connections with their saurian mounts.
Female lashunta are typically 6 feet tall and weigh 140 pounds. The males of the race are usually 5 feet tall and weigh 200 pounds.
Lashunta Characters (11 RP)
Lashunta are defined by their class levels—they do not have racial Hit Dice. They have the following racial traits.
+2 Intelligence: Lashunta are almost universally intelligent and eager to learn.
Sexual Dimorphism: Male and female lashunta have very different body and personality types, more so than most humanoid species. Male lashunta are muscular (+2 Strength) and often brash and unobservant (–2 Wisdom). Female lashunta, though beautiful and commanding (+2 Charisma), lack the males’ rugged builds (–2 Constitution).
Lashunta Magic(5 RP): A lashunta possessing an Intelligence score of 11 or higher gains the following spell-like abilities: at will—daze, mage hand; 1/day—detect thoughts. The caster level for these effects is equal to the lashunta’s character level.
Knowledgeable: A lashunta gains a +2 racial bonus to any one Knowledge skill.
Limited Telepathy(3 RP): A lashunta is able to mentally communicate with any creature within 30 feet with whom she shares a language. Otherwise this ability is identical to the telepathy ability.
Languages: Lashunta begin play speaking Lashunta and Elven. Lashunta with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Lashunta Alternate Racial Traits
Replaces Lashunta Magic
Insidious Telepathy
Source Inner Sea Races pg. 216
Some lashunta have a knack for manipulating the minds of those they communicate with telepathically. They gain a +1 racial bonus on Charisma-based skill checks to influence any creature with whom they are telepathically communicating. If a lashunta telepathically issues a command to a charmed or dominated creature, she gains a +1 racial bonus on Charisma checks to compel the creature to follow that order. This racial trait replaces lashunta magic.