GOKA
Visitors to Goka, Tian Xia’s largest settlement, first encounter twin statues of the sun goddess and the moon god that rise 250 feet into the air, seemingly welcoming newcomers while also presenting readied blade and spear, respectively. The city lies along the shore of the Xu Hong Bay, its expansive territorial footprint visible from any ship passing through the region. The immense towers of Gokan Palace can be seen from miles away, alongside the gilded ziggurat of the Grand Bank of Abadar and the graceful spires of the Seven Dragon Bridge stretching to the ostentatious gambling halls on the Island of Endless Fortunes.
Tourney Outfitters
The following pieces of equipment represent just some of the sought-after items in Goka’s unique markets.
Magic Items
Much of the magical gear available in Goka is crafted to enhance inward discipline and outward performance.
Crackling Tassel
Source Merchant's Manifest pg. 10
Aura moderate evocation; CL 6th
Slot none; Price 2,500 gp; Weight —
Description
A common accoutrement often crafted by worshipers of Hei Feng, these magical tassels are usually affixed to the pommels of bladed weapons, though they can be fastened to other weapons as well. The tassel has no effect unless attached to a weapon, and even then, it activates only under certain conditions.
The wielder gains a +4 circumstance bonus on performance combat checks (Pathfinder RPG Ultimate Combat 153). When the wielder takes a standard action to fight defensively, the next attack that misses her before the start of her next round causes the attacker to take 3d6 points of electricity damage. Once the electricity is discharged, the crackling tassel can’t be used again for 24 hours.
Construction
Requirements Craft Wondrous Item, defensive shock, hypnotism; Cost 1,250 gp
Dianxue Gloves
Source Merchant's Manifest pg. 10
Aura faint divination; CL 5th
Slot hands; Price 3,000 gp; Weight —
Description
Thought to have been developed by disciples of Soong Bai, the famous promulgator of acupuncture, these gloves grant their wearer powerful skills in the arts of healing—and harming—living beings. The wearer of a pair of dianxue gloves gains a +4 competence bonus on Heal checks to provide first aid, long-term care, and to treat deadly wounds for living, humanoid creatures. In addition, the wearer gains a +2 competence bonus on rolls to confirm critical hits with unarmed strikes or with natural weapons against living humanoid creatures.
Construction
Requirements Craft Wondrous Item, status, true strike, creator must have 5 ranks in Heal; Cost 1,500 gp
Neili Robes
Source Merchant's Manifest pg. 10
Aura moderate abjuration; CL 11th
Slot body; Price 10,000 gp; Weight 1 lb.
Description
This black-and-white robe is specially crafted to help the wearer regulate the flow of ki in his body, allowing for the generation of internal strength. Once per round when the wearer spends a ki point, he gains a +1 natural armor bonus to AC and a +1 enhancement bonus to Strength for 1 round. If the wearer spends another ki point before the end of his next turn, the duration is extended by 1 round and the natural armor and enhancement bonuses are increased by 1 (to a maximum of +4). The bonuses to AC and Strength last for only 1 round following the expenditure of the last ki point.
Construction
Requirements Craft Wondrous Item, creator must have a ki pool; Cost 5,000 gp
Equipment
Weapons and armor common to multiple regions of Tian Xia can be found in Goka.
轻型盔甲 | 价格(Price) | 护甲加值 | 最大敏捷加值 | 防具检定减值 | 奥术失败几率 | 30尺速度 | 20尺速度 | 重量 |
武艺训练装备(Martial arts training gear) | 45 gp | +1 | +8 | 0 | 5% | 30尺 | 20尺 | 5磅 |
单手近战武器(简易) | 价格(Price) | 小型伤害 | 中型伤害 | 重击(Critical) | 射程(Range) | 重量(Weight) | 类型(Type) | 特性(Special) |
巴斯顿斗棍(Baston fighting stick) | 10 gp | 1d4 | 1d6 | ×2 | - | 2磅 | 钝击(B) | 武僧,见下文 |
远程武器(军用) | 价格(Price) | 小型伤害 | 中型伤害 | 重击(Critical) | 射程(Range) | 重量(Weight) | 类型(Type) | 特性(Special) |
反射弓(Reflex bow) | 125 gp | 1d4 | 1d6 | ×3 | 100尺 | 2磅 | 穿刺(P) | 见下文 |
Baston fighting stick
Source Merchant's Manifest pg. 11
Statistics
Cost 10 gp Weight 2 lbs.
Damage 1d4 (small), 1d6 (medium); Critical x2; Range —; Type B; Special Monk, see text
Category One-Handed; Proficiency Simple
Description
These weapons are treated sticks of wood, either left bare or covered in elaborate decorative designs. Baston fighting sticks vary in length from 2 to 4 feet, with thicknesses varying between 1 to 3 inches. In most applications, these weapons are similar to clubs or quarterstaffs, but in the hands of a trained expert, they truly shine. A creature with the Combat Reflexes feat treats the weapon as having the blocking and performance weapon special features (Pathfinder RPG Ultimate Equipment 22).
Martial arts training gear
Source Merchant's Manifest pg. 11
Statistics
Cost 45 gp Weight 5 lbs.
Armor Bonus +1; Max Dex Bonus +8; Armor Check Penalty 0
Arcane Spell Failure Chance 5%; Speed 30 ft./20 ft.
Description
This armor consists of several sections of curved padding held together by an assembly of leather straps. Meant to be worn during martial arts sparring contests, the armor absorbs blows from training weapons and unarmed strikes. The wearer reduces nonlethal damage caused by physical attacks, including natural attacks, by 2 points of damage. The wearer also ignores the first point of lethal bludgeoning damage from natural attacks.
Reflex bow
Source Merchant's Manifest pg. 11
Statistics
Cost 125 gp Weight 2 lbs.
Damage 1d4 (small), 1d6 (medium); Critical x3; Range 100 ft.; Type P; Special See text
Category Ranged; Proficiency Martial
Description
These C-shaped bows are most often used in the Hongal tundra by the outriders of Tianjing, and in rare cases by the nobility of Xa Hoi. The unique shape and craft of these bows allows them to shoot with the same velocity and power as a longbow. The shorter size also allows them to be wielded easily while mounted on horseback (or atop any other steed). While mounted, you gain a +1 circumstance bonus on attack rolls with a reflex bow. All reflex bows are composite bows and can be modified to benefit from high Strength scores in the same way as composite bows. Effects that apply to both longbows and shortbows also apply to reflex bows.
From The Undermarket
Within Goka’s Undermarket, illicit traders maintain a modicum of legitimacy to the scrupulous wares they sell. The following are some of the magic items and poisons found in Goka’s thriving Undermarket bazaars.
Clicking Blade
Source Merchant's Manifest pg. 11
Aura moderate necromancy CL 7th
Slot none; Price 10,310 gp; Weight 3 lbs.
Description
Adapted from the weapons of the Clicking Caverns’ mysterious clockwork soldiers, this +1 keen short sword is modified with ticking clockwork components. Technomagical internal mechanisms help the blade strike true when it would otherwise deliver a glancing blow. Once per day, when the wielder deals sneak attack or precision damage with this weapon, she can reroll the sneak attack or precision damage dice after the damage is rolled, but before the damage is applied. When the damage dice are rerolled with this ability, they are reduced by one step (for example, d6s become d4s, and d8s become d6s).
Construction
Requirements Craft Magic Arms and Armor, lesser object possession; Price 5,310 gp
Might blight
Source Merchant's Manifest pg. 11
Price 60 gp; Weight —
Type injury; Save Fortitude DC 13
Onset 1 round; Frequency 1/round for 4 rounds
Effect 1 Str damage
Cure 2 consecutive saves
Description
The ratfolk of Diguo-Dashu, the “Empire of the Rats,” developed this poison to help their soldiers in overtaking foes. The poison produces lactic acids that slowly degrade the target’s muscles, though for full efficacy, an exceptionally high dosage, repeated application, or a particularly feeble opponent is required.