灭巫人 出自:Blood of the Coven pg. 27
“好好看着我举起的这把战锤,因为它不仅仅是一把武器。它是帝国正义的象征。”
——大审判官赫准斯托斯·格鲁德 《战锤:40K》灭巫人——因其好用战锤也时常被称为“女巫之锤”——亲眼见证了不受控的奥术力量带来的灾害,遂磨炼自身的奥术技艺与此恶行战斗。他们受训粉碎诅咒和那些缠绕凡人一生的黑暗变化。
驱退诅咒(Su):4级起,灭巫人有机会保护他人摆脱诅咒。当灭巫人周围30尺内的一个生物成为一个带【诅咒】描述符的法术的目标,或受到一种诅咒形式的效果影响(譬如女巫的邪眼、降祸,或海鬼婆的邪眼),他能以直觉动作从奥能力池中消耗1点奥能点尝试解除这一效果,就如同他施展了
移除诅咒。这一能力无法影响持续性效果,如海鬼婆的恐怖面容或pugwampi的厄运光环。
魔战士将
移除诅咒作为3环法术加入其法术列表,将
破除结界作为4环法术加入其法术列表。
此能力取代法术唤回。反制诅咒(Su):11级起,当灭巫人用他的驱退诅咒能力成功解除了一个诅咒效果或带【诅咒】描述符的法术时,他能立即从奥能力池中消耗2点奥能将此咒语反射回原施法者,其他功能如同
法术反转。
此能力取代精通法术唤回。灭巫人奥能:在通常选项之外,灭巫人还能选择下列奥能。
精通移除诅咒(Su):灭巫人能从其奥能力池中消耗额外的奥能点来强化其解除诅咒的能力。当他施展
移除诅咒或
破除结界时,每消耗1个奥能点就能在CL检定上+2。他可以在投CL检定之后且结果宣布之前使用这项奥能。此奥能可用于其驱退诅咒和反制诅咒能力。
痛苦驱散(Su):每当灭巫人用破除结界、解除魔法或移除诅咒成功解除一个咒语时,他可以从奥能力池中消耗1点奥能点对原施法者施以痛苦的折磨,造成被解除法术每环级1d4的伤害。如果被伤害目标成功通过了意志检定(DC=15+被解除法术环级+灭巫人智力调整值),则只受到每环级1点伤害。但无论灭巫人解除了多少法术,他在一轮内不能将同一施法者多次选作本能力的目标。
劇透 - :
Hexbreakers—sometimes called witch-hammers for their proclivity toward warhammers—have borne witness to the damage of unrestrained arcane power and hone their own arcane arts to battle such abuse. They train themselves to shatter the curses and dark transformations that can haunt others for a lifetime.
Repel Curse (Su): At 4th level, a hexbreaker has the chance to protect others from being cursed. As an immediate action when a spell with the curse descriptor or a curse-style effect (such as a witch’s evil eye or misfortune hex or a sea hag’s evil eye) targets a creature within 30 feet of him, a hexbreaker can spend 1 point from his arcane pool to attempt to dispel that effect, as if he had cast remove curse. This ability has no effect on ongoing effects, such as a sea hag’s horrific appearance or a pugwampi’s unluck aura.
The magus adds remove curse to his spell list as a 3rd-level spell and adds break enchantment as a 4th-level spell.
This replaces spell recall.
Counter Curse (Su): At 11th level, whenever a hexbreaker successfully dispels a curse effect or spell with the curse descriptor using his repel curse ability, he can immediately spend 2 points from his arcane pool to reflect the spell back on the original caster. This otherwise functions as spell turning.
This replaces improved spell recall.
Hexbreaker Arcana: A hexbreaker can select from the following arcana in addition to those normally available.
Improved Remove Curse (Su): The hexbreaker can spend additional points from his arcane pool to improve his ability to remove a curse. Each point spent while casting remove curse or break enchantment grants a +2 bonus to his caster level check. He can use this arcana after rolling the caster level check, but only before the results are revealed. This can be used with the hexbreaker’s repel curse and counter curse abilities.
Wracking Dispel (Su): Whenever the hexbreaker successfully dispels a spell using break enchantment, dispel magic, or remove curse, he can expend 1 point from his arcane pool to wrack the original caster with pain, dealing 1d4 points of damage per spell level of the effect dispelled. If the target succeeds at a Will save (DC = 15 + the level of the spell dispelled + the hexbreaker’s Intelligence modifier) it takes only 1 point of damage per spell level. The hexbreaker cannot target the same caster more than once per round with this ability, regardless of how many effects he dispels.
Magus Arcana: The following magus arcana complement the hexbreaker: bane blade, dispelling strike, disruptive, lingering pain, spellbreaker, and reflection.